Six Guns cheats

Six-Guns is taking place in the old West, an open-world world packed with dry mesas and dotted with farming. Yet, there’s simply no story to bring in the main personage, and his “quest” is apparently a bit more than to level up, unlock new weapons, and replay the same few kinds of missions.

Six-Guns is best when you play it in small doses. Each mission takes just a few seconds to find– just simply access your minimap, select a scene, and fast-travel on over. Next you’re instantly dropped into a showdown with gunslingers, an under-ground jailbreak, a horse competition, or some other similar scene. It doesn’t matter exactly why vampires are invading the farm, or who the damsel in distress is– these are just simply arenas for you to level up your current cowboy capabilities.

The capacity to fast-travel to diverse quests makes Six-Guns great for short, frequent bursts of gameplay, but it also leaves us curious why Gameloft decided to build a larger game world as well. Tasks in the outside world typically include trying to find collectible accessories, or eliminating all the Indian dreamcatchers hung around the world. There aren’t very many NPCs to discuss with, and the place can feel strangely empty in consequence.

It seems that Six-Guns could have been a much more detailed, deeper game, with a main character that we actually cared about. But jumping from scene to scene, with no rhyme or reason, left us feeling confused and bored by the inevitable predictability.

Six-Guns does offer a lot of replay value, in that you are able to replay each mission a lot of times. When you replay it, your quest will be somewhat more challenging, and enemies might take and deal much more damage. Still the environments will usually remain the same, so you’ll end taking prisoners through the same catacombs over and over again.

Covering the entire adventure is a player interface that seems like it’s developed mainly to earn cash for Gameloft, instead of for the comfort of the player. When you’re very low on health, a prompt to trade premium exchange for health potions appears on the screen– and doesn’t go away before you die or beat the current quest. After just about every quest, you’re greeted with the same request to switch on push notifications, and you won’t be able to store more than a few accessories or ammo boxes before being invited to purchase a larger knapsack.

Of course, it’s a free to play game– but that shouldn’t mean playing Six-Guns should be an painful feeling. Despite the fantastic design, it’s hard to get lost in this game the way we got lost in Gameloft’s Modern Combat 3 or NOVA 2, because of the steady requests to pay extra money for a health box or box of ammo. The excellent components of game design and style, like where to place the power-ups, are changed to steady reminders relating to in-app purchases.

Probably someday we’ll get to enjoy the game we believe Six-Guns was supposed to be– an open-world cowboy game that brings together Red Dead Redemption with a fantastic storyline, retrofitted for mobile touchscreen units. Alternatively, it appears like a loosely-connected selection of cowboy training missions, not an alternative environment that allows you to go into someone else’s filthy boots.

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